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    <title>Animal Loop dev diary</title>
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    <description>Behind-the-scenes posts on designing, building and balancing Animal Loop, a one-tap animal racing game for iPhone and iPad, by the indie studio wOzy.</description>
    <language>en</language>
    <lastBuildDate>Tue, 20 Oct 2026 00:00:00 GMT</lastBuildDate>
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      <title>Animal Loop dev diary</title>
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    <item>
      <title>One Tap, Twenty-Seven Tracks, and a Simulation Engine I Never Planned to Build</title>
      <link>https://www.wozy.co/animal-loop/blog/building-animal-loop/</link>
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      <pubDate>Fri, 16 Oct 2026 00:00:00 GMT</pubDate>
      <dc:creator>Sebastián Salazar de Greiff</dc:creator>
      <category>Game development</category>
      <category>iOS</category>
      <category>Level design</category>
      <description><![CDATA[<p>How a shelved idea from the first iPad days became Animal Loop, and why I ended up writing my own track simulator and level editor to make it.</p><p><img src="https://www.wozy.co/animal-loop/assets/og.jpg" alt="Animal Loop" width="1200" height="630"></p><p><a href="https://www.wozy.co/animal-loop/blog/building-animal-loop/">Read the full post</a></p>]]></description>
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